Unlocking the Possibilities of VR for Women

Virtual reality (VR) has come a long way in recent years, becoming more accessible and affordable to the masses. With this progress, new opportunities have arisen to harness the power of VR for women. From innovative solutions in pain relief during childbirth to empowering self-defense training and mental health improvement, VR is proving itself as a powerful tool for women. Let’s dive into the world of VR for women and explore its potential to transform women’s experiences for the better.

Short Summary

  • VR technology offers potential benefits for women, from pain relief to self-defense training and mental health enhancement.

  • Headset design must be improved in order to make VR more inclusive and enjoyable for women.

  • Pioneers like Nonny de la Peña & Sarah Hill have had a lasting impact on the Virtual Reality industry by creating immersive experiences that foster empathy & understanding.

The Impact of Virtual Reality on Women

A woman wearing a VR headset, immersed in a virtual world

As VR technology advances, its potential to provide unique benefits for women becomes increasingly apparent. Virtual reality headsets offer a range of applications, from alleviating pain during childbirth to providing self-defense training and enhancing mental health.

In this section, we’ll delve into these aspects further, examining how VR can be a game-changer for women in various areas of their lives.

VR for Pain Relief in Childbirth

Imagine experiencing a significant reduction in pain during labor, all thanks to the immersive power of virtual reality. A recent study aimed to assess the efficacy of immersive VR in providing patient satisfaction as a distraction technique and reducing pain among laboring women. Participants were exposed to various virtual environments, such as orange sunsets and blue oceans, to help them cope with the pain of childbirth.

The study found that VR enhanced participants’ pain scores in early labor before epidural administration and was correlated with increased patient satisfaction. This breakthrough research suggests that immersive VR has the potential to serve as a supplementary measure in labor and delivery units, enhancing prolonged labor experiences for women. The findings from these studies open new doors to making childbirth a more comfortable experience for women worldwide.

Empowering Women with Self-Defense Training

Fight Back VR is a virtual reality experience designed to educate individuals on self-defense techniques to combat gender-based violence. Accessible for free on App Lab in English, French, and Spanish, Fight Back VR aims to empower women by providing an introduction to self-defense techniques, muscle memory development, mental skills, and confidence building.

By leveraging the immersive capabilities of VR, Fight Back VR makes self-defense training accessible to a wide range of audiences, equipping women with the skills and knowledge to protect themselves in a variety of situations. This innovative approach to self-defense training demonstrates the potential of VR to empower women and combat gender-based violence.

Mental Health and Well-being

Healium, a company founded by Sarah Hill, utilizes virtual and augmented reality to facilitate improvement in focus, sleep, and human performance. By providing individuals with a more convenient approach to interact with treatments that they may not have had access to in the past, Healium aims to revolutionize mental health care.

Through immersive experiences, Healium offers increased access to treatments such as cognitive behavioral therapy, mindfulness, and meditation for those who may have otherwise had limited access. The innovative work of Sarah Hill and her company, Healium, showcases the potential of VR and AR technology to improve mental health and well-being for women and men alike.

Addressing Gender Bias in Virtual Reality

A woman wearing a VR headset, looking at a virtual environment

While VR has the potential to positively impact women’s lives, it is important to address the challenges they face within this realm. Two key issues women encounter in virtual reality are cybersickness and underrepresentation in content creation.

In this section, we’ll take a closer look at these challenges and explore the steps being taken to overcome them, making VR a more inclusive space for all.

Cybersickness in Women

Cybersickness, a type of motion sickness associated with virtual reality exposure, has been found to affect women more than men, leading to adverse effects such as blurry vision. Factors such as inadequate interpupillary distance (IPD) fit in VR headsets and previous motion sickness history have been identified as contributing factors to the disparity in motion sickness susceptibility between genders.

Addressing the issue of IPD non-fit in VR headsets can help reduce cybersickness and make VR more accessible to women. The recommended IPD adjustable range for VR headset manufacturers is 50 to 77 mm in order to capture >99% of both females and males. By improving headset design and ensuring a proper IPD fit, the VR industry can work towards making virtual experiences more comfortable and enjoyable for women.

Representation in VR Content Creation

The importance of having more women involved in creating VR experiences cannot be overstated. Greater female representation in content creation ensures diverse perspectives and inclusive content, fostering a more comprehensive virtual reality industry. By addressing gender bias in content creation, the VR industry can work towards cultivating a more diverse and inclusive environment.

Companies can build more diverse teams, provide equitable opportunities for women, and develop content that is inclusive and representative of all genders. Increased female participation in the creation of virtual reality experiences may result in more imaginative and inventive content, improved user experiences, and a more comprehensive virtual reality industry.

Making VR More Inclusive for Women

A woman wearing a VR headset

To make VR a more inclusive space for women, it is essential to improve the technology and experiences that cater specifically to their needs. In this section, we will discuss two key aspects that can help make VR more inclusive for women: improving headset design and rethinking locomotion schemes.

Headset design should focus on comfort and accessibility. This means making sure that the headset fits.

Improving Headset Design

As previously mentioned, addressing the issue of IPD non-fit in VR headsets is crucial to reducing cybersickness and making VR more accessible to women. By ensuring that VR headsets cater to the recommended IPD range of 50 to 77 mm, manufacturers can create devices that better accommodate the female population, making a significant difference in their VR experience.

In doing so, VR headsets will become more comfortable and enjoyable for women, ultimately making VR experiences more inclusive.

Rethinking Locomotion Schemes

Another aspect to consider in making VR more inclusive for women is the exploration of alternative locomotion schemes. These schemes refer to the various methods by which users can traverse a virtual environment. By rethinking locomotion schemes in VR, the industry can work towards reducing motion sickness and making experiences more comfortable for women.

This, in turn, will contribute to a more inclusive VR landscape, where women can fully enjoy the benefits of this groundbreaking technology.

Female Pioneers in the VR Industry

Throughout the history of VR, numerous female pioneers have made significant contributions to the industry. Their innovative work has pushed the boundaries of what is possible in virtual reality and laid the foundation for the future of the field.

In this section, we will celebrate the achievements of two notable women who have made a lasting impact on the VR industry: Nonny de la Pea and Sarah Hill. Both have made groundbreaking contributions to the field, and their work has helped shape the future of the field.

Nonny de la Peña: The “Godmother” of Virtual Reality

Nonny de la Pea, founder, CEO, and creative director of Emblematic, is often referred to as the “Godmother of Virtual Reality”. Her pioneering work in creating compelling VR experiences has opened new doors for the industry. From displaying the consequences of climate change on the landscape of Greenland to offering a sobering glimpse into the realities of the prison at Guantanamo Bay, de la Pea’s immersive experiences have showcased the remarkable capacity of VR to simulate authentic experiences.

VR has the potential to revolutionize the way we experience the world, and de la Pea’s vr group is at the forefront of this innovation.

Sarah Hill: Founder of Healium

Sarah Hill, a research psychologist, professor, and award-winning former TV journalist, is the founder of Healium, a virtual reality platform. Her innovative work in using VR to improve mental health and well-being has the potential to revolutionize the way people interact with treatments that they may not have had access to in the past.

Hill’s company, Healium, highlights the potential of VR and AR technology to improve mental health and well-being for both women and men.

Using VR to Foster Empathy and Understanding

Virtual reality has the unique ability to create immersive experiences that allow individuals to gain a deeper understanding and empathy for one another. In this section, we will showcase two VR experiences that demonstrate the power of virtual reality to promote empathy and understanding: Vantage Point’s workplace diversity training and Embodied Labs’ caregiver vr experience.

Vantage Point’s workplace diversity training uses VR to create a safe space for employees.

Vantage Point: Workplace Diversity Training

Vantage Point offers workplace diversity and equity training through the use of virtual reality. By creating immersive experiences that simulate real-world scenarios and challenges faced in the workplace, Vantage Point helps users develop empathy and understanding of workplace diversity issues.

This valuable tool can be used to create a more inclusive and equitable workplace atmosphere, minimizing bias and discrimination in the process.

Embodied Labs: Caregiver Experiences

Embodied Labs is a Virtual Reality platform that provides immersive experiences for caregivers to gain insight into the difficulties experienced by their patients. By utilizing virtual reality to simulate the challenges faced by patients, caregivers can better understand their patients’ needs and provide more effective care.

The platform also offers educational materials and tools to help caregivers better comprehend their patients’ requirements, foster empathy and understanding, and ensure informed consent is obtained.

Adult VR for Women @ POVR

And of course, we could not talk about rewarding and immersive virtual reality geared towards women without touching on the HerPOVR channel and Female POV style productions found in our own network. Several top producers and studios share content with this unique perspective and it is getting better all the time. These productions put the viewer in the position of the female performer as they explore a variety of sexual positions, acts and narratives.

Adult VR Content for Women - HerPOVR


Throughout this blog post, we have explored the myriad ways in which virtual reality can positively impact women’s lives, from pain relief during childbirth to self-defense training and mental health improvement. We have also addressed the challenges women face in VR, such as cybersickness and underrepresentation in content creation, and discussed potential solutions to make VR more inclusive for women.

As the VR industry continues to evolve, it is important to recognize and celebrate the achievements of female pioneers who have made significant contributions to the field. By harnessing the power of VR to foster empathy and understanding, we can create a more inclusive and equitable world for everyone. The future of VR holds exciting possibilities, and we look forward to witnessing the continued growth and innovation in the industry.

Frequently Asked Questions

Does VR affect women more?

Studies have found that women are more susceptible than men to experiencing cybersickness when exposed to virtual reality environments, with Iowa State researchers confirming this in a recent study funded by the National Science Foundation.

Therefore, it can be concluded that VR does affect women more.

How many women use VR?

30% of Americans have tried a virtual reality headset, of which 57% are men and 43% are women.

Additionally, 69% of those intending to purchase a VR or AR device are male while 31% are female.

Why do women get motion sickness with VR?

Women are more susceptible to experience nausea from VR than men, which is likely due to hormonal differences, a wider field of view or gender differences in depth cue recognition.

This combined with the mismatch between visual and body motion causes cyber sickness symptoms such as nausea, dizziness, headaches and eye fatigue.

How does VR help alleviate pain during childbirth?

VR has been found to be an effective supplemental measure in labor and delivery units, helping to decrease pain scores during early labor and increase patient satisfaction.

It has been shown to reduce the need for pharmacological pain relief, and can be used in combination with other non-pharmacological methods such as massage, relaxation techniques, and breathing exercises.

VR can also be used.

How does Fight Back VR empower women with self-defense training?

Fight Back VR empowers women by providing them with an introduction to self-defense techniques, muscle memory development, mental skills and confidence building.

This makes self-defense training accessible and more widely available.